

In this case, ani_attack plays when the player shoots, and ani_idle2 plays when the player reloads. Sfx_reload - Sound played when gun reloadsīehaviour=oncam - new behaviour, positions the unit on the camera.
#Stranded 2 game lags full
Hands - unit id used for hands displayed when using weaponĬlip - first value is the amount of bullets per clip, second is amount of clips used per clip (in case of guns that require 2 clips), and the third is the id of the item used as a projectile for shooting, so guns no longer launch full ammo boxes or clips when firing.Ĭlipmode - 1 uses 1 bullet per shot, 0 uses 1 bullet (clip) per reloadĬliptime - Time it takes to reload weapon Also, some maps have been converted from S2E+ Titanium format into a format usable by this, so there will be a few better maps, and more to come in the future. Many features from Multiplayer are fixed, so it is much more playable. They are now quite solid in-game, and you cannot fall through them. While this may seem boring, it fixes a lot of problems and isn't very noticeable. Watercraft are stationary (meaning they don't sway). Instead of highlighting the scrollbar when the cursor is hovering over the slider, it highlights it when the cursor is hovering over the scrollbar, which makes more sense In editor list menu, you can now delete objects/units/items/infos/states/scripts directly, as an 'X' icon will appear to the right of the entity when you hover over it. Pressing 1,2,3,4, or 5 in editor will not close the current window anymore, which was an annoying issue beforehand. The Debug Menu is not disabled automatically in multiplayer, but can be using "lock_debugmenu" command. When eating, the player only eats one of a specific item instead of two, which was a bug.

When creating a game in multiplayer, the game no longer crashes constantly, thanks to a quick patch, and additionally when you eat/drink stuff in multiplayer, it gives the one eating/drinking the effects and not the host. Hands currently don't work without a weapon or tool, though that will very likely be changed in the future. Rocket launcher placement needs a bit of adjustment, which can actually be done in the hands. The report predicts that while there will likely be a dip in travel spending soon as Canadians tackle the increasingly expensive world, we're unlikely to see demand crash dramatically.Hands are now 100% working, animating. At the same time, the eastern provinces have been increasing in population, potentially due to the sustained levels of remote work. Within Canada, travel trends are shifting east, with Atlantic Canada experiencing bigger increases in interest according to Google Trends compared to any other region in the country. The report also looked at Google Trends and found more Canadians were searching the word "best" more often when googling travel related queries, as opposed to the word "cheap." Before the pandemic, and in 20, the gap was smaller between those searching "best" versus those searching "cheap," but the gap has increased in the past year. However, price isn't the only motivator for Canadians seeking to travel right now. The report theorized that price played a role in this, as shorter trips are cheaper. by plane between January and April 2023, compared to 2019. Around 134 per cent more Canadian residents returned to the country from the U.S. rather than destinations farther away, however. In the first part of the year, the number of Canadians returning from a trip by plane increased 42 per cent.Ī higher percentage of these flights are now to the U.S. However, this hasn't stopped Canadians from investing in travel.Īccording to RBC, when travelling, more Canadians decided to fly rather than drive so far in 2023. The costs associated with these specific activities have dropped slightly, but Canadians have been dealing with increased food and shelter costs amid soaring interest rates this year.

Last summer, hotels and tours were much more expensive than they were in 2019, with flights more than 30 per cent more expensive and rental cars priced 50 per cent higher. But that number soon shot up, and has remained high.īetween January and April 2023, more than 10 million Canadians took trips abroad, which is a seven per cent increase compared to the same period in 2019. In January 2022, Canadians were spending roughly 60 per cent less on travel than they did before the pandemic began. Spending on travel has risen almost 30 per cent above pre-pandemic levels, according to an RBC Proof Point report published at the end of May. Canadians are continuing to spend more money on travel as the industry rebounds slowly from pandemic disruptions, according to RBC Economics - but many are opting for closer destinations, with travel to the U.S.
